Buying Warhammer Gold is a method to save time. Many Warhammer PKers, clan leaders etc who understand the fun of Warhammer Online the most always buy WAR gold from us. Spending time grinding for levels or equipments is really opposite to the spirit of warhammer playing.
Despite all the well-deserved praise, Warhammer Online is not without its problems. Warhammer players can buy cheap Warhammer gold from online gold stores. While the gamseems to have avoided the big technical nightmare of unstable servers, there's a definite danger of population imbalance. As players come on board, there seems to be a pronounced predilection for the Destruction side. While the developers at Mythic have taken steps to ameliorate this, the resulting low population caps on servers have contributed to long wait times for scenarios and 10- to 20-minute waits to log in at peak hours. Since balanced populations fighting each other are the key to this game — much more so than in World of Warcraft, which continues to wrestle with this issue four years after launch — this is something that needs to be carefully monitored and controlled as the game moves forward.
To do a better job, there's also a host of smaller problems, though none of them rise to more than a small level of annoyance. Players in scenarios can "AFK" their way through, stealing experience and renown points they don't deserve. There's a weird graphic bug that will lock an avatar into one animation cycle (though you can still play the game). The crafting is confusing and feels like an afterthought. The UI, while quite good, could use a few now-common elements like the ability to hot-link items and abilities in chat. Considering how important player coordination is in higher-level PvP, the game could really use some type of built-in voice chat system. Buying Warhammer power leveling service if you really want to get a higher level in the fastest way. Some of the terrain in the scenarios and the PvP lakes could use some tweaking, as their proximity to spawn points sometimes gives an advantage to one side while the other faction faces an incredibly long post-death trek.