To some extent, Warhammer has less of neat features than World of Warcraft. Despite being in development for a very long time - there are areas where there are still place holders/black boxes, crafting is very limited, and essentially all the quests are the same. Although warhammer has tried in many ways to clone WOW but in some areas
For example, link to items in the chat bar, or, click on an item and search for it with ease in the Auction house. The cc is terrible in design and extremely flawed. It takes some time to master how to actually find anything you want. WOW is full of nice touches but WAR has none of these neat features.
Obviously it’s all about RVR in WAR, - which is exciting and in most cases alot of fun. You earn good XP man there is some serious grinding to do in RvR and with a decent guild. you can really make a difference in the war.
Warhammer Online: Age of Reckoning isn't an ordinary MMORPG. In fact, having sold over 750,000 copies its first week, it might be the first real competition Blizzard's World of Warcraft has seen -- and for good reason. Warhammer Online is a solid game offering the same casual gameplay as World of Warcraft but with a heavier emphasis on player vs player (PvP) gameplay.
The emphasis and the quality of the PvP in Warhammer Online shouldn't come as any surprise. Mythic's previous MMO, Dark Age of Camelot, was one of the first MMOs to put an emphasis on PvP. And it is obvious that they've taken what they learned from Dark Age of Camelot, corrected some mistakes, and put together a solid MMO with a good PvP balance.
Warhammer Online: Age of Reckoning is still needs work to fix, but we could see the future is bright, if you really love PVP, WAR is for you.